Pictures contained here: UE4 - Album on Imgur
First picture is the code that runs when the user clicks on the ground. This code is standard from the top down template.
Second picture is the code i have added to make the player stop moving when I press the “G” key.
Third picture is the code the executes in MyCharacter to stop the movement. This code simply makes the character stutter, and continue moving along the normal path.
I understand that the Stop Movement Immediately is doing what it is supposed to do, but I do not understand how to tell the player controller to abort it’s movement(from what i can tell, using the NavigationSystem) via blueprint.