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#Build.cs

public class UE4Magic : ModuleRules
{
    [Convenience Properties]
 
    [Constructor]
 
    public bool LoadBobsMagic(TargetInfo Target)
    {
        bool isLibrarySupported = false;
 
        if ((Target.Platform == UnrealTargetPlatform.Win64) || (Target.Platform == UnrealTargetPlatform.Win32))
        {
            isLibrarySupported = true;
 
            string PlatformString = (Target.Platform == UnrealTargetPlatform.Win64) ? "x64" : "x86";
            string LibrariesPath = Path.Combine(ThirdPartyPath, "BobsMagic", "Libraries");
 
            PublicAdditionalLibraries.Add(Path.Combine(LibrariesPath, "BobsMagic." + PlatformString + ".lib")); 
        }
 
        if (isLibrarySupported)
        {
            // Include path
            PublicIncludePaths.Add( Path.Combine( ThirdPartyPath, "BobsMagic", "Includes" ) );
        }
 
        Definitions.Add(string.Format( "WITH_BOBS_MAGIC_BINDING={0}", isLibrarySupported ? 1 : 0 ) );
 
        return isLibrarySupported;
    }