Why can't i dynamically load an animation BP in a packaged game?

Hi,

After some more investigation, this is because UBlueprints (and derived classes, like UAnimBlueprints) are not loaded outside the editor. They are deemed to be editor-only constructs and their generated classes should be used in cooked games rather than the UBlueprint itself.

For reference, loading is controlled by UBlueprint::NeedsLoadForClient() and UBlueprint::NeedsLoadForServer().

See [this question][1] for more details.

[Feature Request] bDontLoadBlueprintOutsideEditor=false by default - Blueprint - Epic Developer Community Forums