Well now I have
//Player health
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Health)
int32 plHealth;
And it still just shows a grey “0” in the blueprint and no way that I can edit it.
Well now I have
//Player health
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Health)
int32 plHealth;
And it still just shows a grey “0” in the blueprint and no way that I can edit it.