Hi man, thanks for your help.
My pause menu is a separate class, and I discovered that when the player is in the main menu I can call pause menu as well. Thanks for your detailed tutorial, I know understand level blueprins much better and I think I came up with idea how to fix my issue: I ll just make a variable in umg and set it to true when umg is created then I will check if it’s not true, then pause menu will appear, thanks a lot