I have a UMG widget that is created from within MyCharacter. When it has a certain button clicked, it is supposed to have the Character change the material of a selected object. I can’t for the life of me get the character to receive any called event dispatches. I’ve tried to put it inside a function and call the function, I’ve called the “event” part of the dispatch, as well as just the dispatch, and I still don’t know the difference.
Edit: I can’t figure out how to remove that second image of calling the event.