1>------ Début de la génération : Projet : UE4, Configuration : Development_Editor x64 ------
1> Building UnrealHeaderTool…
1> Performing 29 actions (max 4 parallel jobs)
1> [3/29] rc.exe PCLaunch.rc
1> PCH.Shared.Core.h.cpp
1> PCH.Shared.CoreUObject.h.cpp
1> PCH.Core.CorePrivate.h.cpp
1>C:\UnrealEngine\Engine\Source\Runtime/Launch/Resources/Windows/PCLaunch.rc(13): fatal error RC1015: cannot open include file ‘windows.h’.
1>C:\UnrealEngine\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(8): fatal error C1083: Impossible d’ouvrir le fichier include : ‘new’ : No such file or directory
1>C:\UnrealEngine\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(8): fatal error C1083: Impossible d’ouvrir le fichier include : ‘new’ : No such file or directory
1>C:\UnrealEngine\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(8): fatal error C1083: Impossible d’ouvrir le fichier include : ‘new’ : No such file or directory
1> [5/29] rc.exe PCLaunch.rc
1> Module.CoreUObject.1_of_5.cpp
1> Module.CoreUObject.4_of_5.cpp
1>C:\UnrealEngine\Engine\Source\Runtime/Launch/Resources/Windows/PCLaunch.rc(13): fatal error RC1015: cannot open include file ‘windows.h’.
1>C:\UnrealEngine\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(8): fatal error C1083: Impossible d’ouvrir le fichier include : ‘new’ : No such file or directoryC:\UnrealEngine\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(8) : fatal error C1083: Impossible d’ouvrir le fichier include : ‘new’ : No such file or directory
1> Module.CoreUObject.3_of_5.cpp
1>C:\UnrealEngine\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(8): fatal error C1083: Impossible d’ouvrir le fichier include : ‘new’ : No such file or directory
1> [11/29] rc.exe PCLaunch.rc
1> Module.CoreUObject.2_of_5.cpp
1> Module.CoreUObject.5_of_5.cpp
1>C:\UnrealEngine\Engine\Source\Runtime/Launch/Resources/Windows/PCLaunch.rc(13): fatal error RC1015: cannot open include file ‘windows.h’.
1>C:\UnrealEngine\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(8): fatal error C1083: Impossible d’ouvrir le fichier include : ‘new’ : No such file or directory
1>C:\UnrealEngine\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(8): fatal error C1083: Impossible d’ouvrir le fichier include : ‘new’ : No such file or directory
1> [12/29] rc.exe PCLaunch.rc
1>C:\UnrealEngine\Engine\Source\Runtime/Launch/Resources/Windows/PCLaunch.rc(13): fatal error RC1015: cannot open include file ‘windows.h’.
1> [13/29] rc.exe PCLaunch.rc
1>C:\UnrealEngine\Engine\Source\Programs\UnrealHeaderTool\Resources\PCLaunch.rc(3): fatal error RC1015: cannot open include file ‘windows.h’.
1> -------- End Detailed Actions Stats -----------------------------------------------------------
1>ERROR : UBT error : Failed to produce item: C:\UnrealEngine\Engine\Binaries\Win64\UnrealHeaderTool-Core.dll
1> Cumulative action seconds (8 processors): 0,00 building projects, 2,28 compiling, 0,00 creating app bundles, 0,00 generating debug info, 0,00 linking, 0,00 other
1> UBT execution time: 5,16 seconds
1> UnrealHeaderTool failed for target ‘UE4Editor’ (platform: Win64, module info: C:\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UnrealHeaderTool.manifest).
1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets(38,5): error MSB3073: La commande “…\Build\BatchFiles\Build.bat UE4Editor Win64 Development” s’est arrêtée avec le code -1.
========== Génération : 0 a réussi, 1 a échoué, 1 mis à jour, 0 a été ignoré ==========
This is the output I am getting now. It changes a bit, but it is mostly the same.
And I will try to download the zip of the engine instead of cloning it with github.
And I apologize too for giving you so much trouble with my problem.
Thanks a lot for your help, i am extremely grateful.