Why can I not just reference the text field of a HUD?

WHY can I not just reference a text
field from a widget blueprint?

You can…


Or give the widget a reference to the player:

345048-screenshot-3.png


There are so many more methods…

You choose the right tool for the job. It all depends on how / how often updates need to happen and who is responsible for the updates. It’s up to you how to organise it. There is no one best way; albeit Event Driven approach is desired in most cases.