[=VegasRich;47548]
As far as this raging debate goes, the engine was provided as is. If you want to add a scripting language, go for it. If you don’t want to, then don’t. Arguing over which language is better is pointless - I use several, each for different reasons. Like speaking, you should use the language that allows you to express yourself most appropriately for your purpose.
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+1 to that, amen.
I know I’m a minority, and that it’d sure make my life easier if I could just stay with C#, but I see little point in complaining. Not like I don’t have other choices, but I chose to relearn C++ for this, so…yeah. As far as the price of the engine goes…gee, I dunno, I think coming from the perspective of potentially making a game that has a slight chance of becoming my day job, I’d call that reasonable. Never once even thought about it’s use for modding, so maybe ought to think on that…except, I dunno, something tells me that with the engine source out there and a great many still learning the system for themselves, it may not be long until somebody develops a modding extension for the marketplace. Would be kinda shocked if this turned out to be an impossible thing to plug into UE4.
But anyway, that’s probably a topic for another thread. If UE4 ever came out with an update that allowed other languages/scripting, well by that time I’d know C++ in and out. So that’s my take on it, much as I’d enjoy not having my brain catch fire every couple days in code here, it’s rather beating a dead horse. Best thing we can do is just put the suggestion out there under the suggestion forum, or make a poll. That may speak greater volumes than the mods crawling through posts. (Forum moderation is a bear, I’m a fan of polls personally, no wall-o-texts)
Edit: Some might find this thread of interest, just stumbled on it myself: Scripting Language extensions via plugins - C++ - Epic Developer Community Forums