Why C++ for Unreal 4?

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I’ve been programming for over two decades in just about every language created since the mid-80’s (starting with GW-BASIC), and there are a lot of good ones out there.
If someone wanted a quick little business application with a GUI, I’d probably have VB, C# or Java as my first choice.
But if I were given the choice to code a game/engine/core in either C++ or any other language, I’d likely choose C++.
End of story.

These language threads always end the same way, so could a moderator please lock this one?