[=Philippe St-Amand;541426]
Would you say the fact that you can build a skyscraper with your bare hands nullifies all arguments that having tools and heavy machinery would be better?
Also, I didn’t mention this before, but another gigantic problem of blueprints is that they take the spotlight waaaaay too often. Good luck trying to find good UE4 c++ tutorials. Every tutorial is always in blueprints, even for things that should never be made in blueprints in a serious game
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I’m pretty sure that’s a straw-man fallacy, since building a skyscraper has nothing to do with scripting languages. You may not be able to build a sky scraper with your bare hands… ever, you also can’t build a pyramid or a tower of babble as all some form to toolage was used for those as well. But you can build a game with blueprints. Further more you are aruging for the sake of arguing since you did not debunk my statement.
Every tutorial is in blueprints, okay, so write them in C++. It’s not that hard, and it’s a workflow that is encouraged, hence Prototype in Blueprint, refactor in C++. Do you need to know how to program in C++, yes. Do you need to know how to program UE4 C++ (basic UCLASS, UPROPERY, etc) yes. Don’t like them, don’t use them. Obviously they are not for you, you are a programmer, go program. But do not tell people who are intrested in them that they are not good.