Why C++ for Unreal 4?

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I agree with much of what you said. However I’m pretty sure that ‘list’ will end up way bigger in the opposite situation :P.

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Don’t think so. I’ve spent plenty of time with C#/Unity.

[=;409033]

Something important you mentioned is the asset store. Everything nowadays ends up in the asset store. It’s the solution to all your problems,

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Err, no. Definitely, no. Usually, every asset you find in asset store has some hidden fun problem you won’t ever discover until you actually buy it.

Buying anything coding-related is definitely not recommended. There’s maybe 3 good assets total. The rest is people trying to rip you off.

Asset store is decent (not good, just decent) when you need art assets. Models, or textures. Even in this case, It is highly possible that after forking out $50 you’ll discover that the dude who made your pack didn’t know how to make proper normals (so every box-shaped object is smooth-shaded, so you’ll have to fix them manually), or created ao/normal maps by running diffuse texture (which was taken straight from cgtextures.com) through filter (which will result in a big mess), or that animation pack is pretty much useless because everything is stiff despite allegedly being mocap.


You may want to cut the chase and tell what’s your point is. If you like unity workflow and C#, unity is still available, last time I checked.