[=bleeds187;408560]
Not exactly the first thing a new developer to UE4 does, especially when transferring from Unity. Hate on BPs == premature optimization.
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Yep; I had 3 years experience on Unity and other half a dozen engines, from objective-C to C# and C++ plugins and tools I’ve built, some used by known studios…
Yet I invested more than 4 months exclusively to Blueprints never touching any code at all just to see till where it could take me. I then knew for sure that if you don’t need engine customizations, you pretty much don’t need C++.