Why C++ for Unreal 4?

[=NegInfinity;408295]
In that case it would make sense for you to switch back to unity.
If you could handle C#, you should be able to handle C++ in Unreal as well, because you don’t NEED advanced features here and there are facilities in place to make your life easier. Failing that, there are blueprints.
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I hear people saying that all the time, but so far I didn’t actually find anything (guide/tutorial or docs) that doesn’t make me feel I’m going backwards in terms of technology.