Guys… anyone here remember COBOL? That was a fun language, thanks Y2K bug for that experience. Hey, I know what you’re thinking, “What about Pascal??” Ha! Noobs.
The text formatting on COBOL was amazing. I mean, everything lined up, it was professional. Never did have a system that could line up text in a report like COBOL. Back in the day, you’d have your track feed paper reports printed from a COBOL program. Go into the morning business meeting, sit down and just bask in the looks from around the table. You knew what they’re thinking. “I wish I had such well formatted datas.”
So then got to thinking, how can we possibly merge one of the greatest languages ever with the power of UE4? Those old computers with the green text screens are going to be a difficult challenge to overcome, but then it hit me. Remember minds-eye pictures? You know, the posters that looked like random noise but if you crossed your eyes just right…BAM! There’s an eagle coming out at you! “OMG, that’s so trippy!” you’d say. Then you’d get all your friends over to stare at it. Always one of them who just couldn’t see it.
Anyway, all we’d need to do is to create a custom font base where each font would represent a distance. Then, pass the UE4 scene through a filter that gets a distance from the camera to each object and assigns it a letter in the custom font, pass the datas through a minds eye processor, and you are set! “Look I see it! It’s a coffee cup!!” Course I have no idea how that minds eye stuff works, but we shouldn’t let that stop this effort. There are a ton of those old green screen systems, mostly in government offices, just waiting for a UE4 experience. Just have to find enough 5.25" floppys…