Why C++ for Unreal 4?

[=VegasRich;138760]
Really? So, the engine does not compile and run on the target platform. But a game that is built on said engine on said platform does, and this is expected. That’s what you’re saying. Apparently you don’t understand how those things work. So, I’m telling you again that you’re wrong.

You say “read books,” but can’t provide a single title? You have nothing better to do than post nonsense, so why not a book title? And yeah, it’s called “supporting your argument with documentation of factual evidence.” You should try it some time. Since so far all we’ve had from you is argumentum ad ignorantiam, argumentum ad nauseam, Argumentum ad hominem, Argumentum verbosium, petitio principii, onus probandi, circulus in demonstrando, Ignoratio elenchi, and most heinously, Mind projection fallacy. You’ve attempted to negate the definition of software deployment without even so much as offering a replacement. I would have to scroll back through pages of your pointless, baseless arguments to be sure but I don’t believe that you have once provided a single documented piece of supporting data to add credence to your position.

So, here’s my ad hominem argument - You’re obviously misinformed, therefore you are invalid.
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So bored…