[=;136073]
Yes, you are correct.^^^
And that’s why I’m saying:
At the moment there isn’t language better suited for such task than C++ with regards to performance, productivity, portability, flexibility and expressiveness.
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That are many SkookrumScript users that would beg to differ…
There are also a few hundreds-of-thousands Unity users writing C# code, that have no complaints whatsoever about their code’s performance, and are very happy with writing in a slightly-higher level of abstraction, are much more productive then they would have been with C++ (and thanks to tools like R#), are not feeling constrained by any stretch (flexibility, expressiveness, or any other…), and are targeting the largest spectrum of platforms there currently exist in any game-engine - so they will also disagree with you.