Why C++ for Unreal 4?

[=EruArnold;136069]

  1. This thread is not about “which language should game-engines/editors be written in” - it is about “which language should game-logic be written-in UE4, additional to Blueprint”.
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Yes, you are correct.^^^

And that’s why I’m saying:
At the moment there isn’t language better suited for such task than C++ with regards to performance, productivity, portability, flexibility and expressiveness.