Why C++ for Unreal 4?

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Good for you. How many of the rest of us are making AAA games? I for one am definitely not. I don’t have millions of dollars to throw around and I likely never will. That probably describes most of the people here.

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There’s actually a funny foot note on that. AAA games aren’t doing very well. here’s just one story:

The notion that AAA game developers would use C++ only because of performance while ignoring development productivity is actually hilarious in that context. You can bet that AAA studios will be the first to use lighter scripting wherever they can get away with it.

Hell, if the existance and importance of Blueprints in UE4 isn’t convincing enough, listen to what they do in the SnowDrop engine:

https://www…com/watch?v=-hWGbwo0Q4E