Why C++ for Unreal 4?

I’m glad they haven’t layered on any other kind of ‘scripting’ - C++ is where it’s at and my years of learning that won’t go to waste. C++ is fast, and direct access to the source code is a dream come true for coders. Learning C++ was also rewarding (though I should point out I’m now rusty with it and I still had much to learn on more advanced topics even back 10 years ago when I wrote my own simple D3D8 engine before I tacked my own game engine onto Irrlicht).

P.S I hate Javascript and C# doesn’t do much for me either. I went from ‘BASIC’ (on the Amiga) to C++ (didn’t even know ‘C’ before starting) and it wasn’t too bad in the end. I figured if I’m going to spend years learning something I may as well shoot for the top of the tree (no, not assembly or machine code lol). With C++ I felt there was literally nothing I couldn’t create, on a technical level, and knowing it was may more likely to run my code at far faster speeds than higher level languages was a massive incentive to roll my sleeves up and dig in. I became addicted to learning C++ as geeky as that may sound, I never felt that way about the other languages I’ve since dabbled with (which if anything I find frustrating for all their hand holding and so called ease of use)