[=;134722]
Sure, some very trivial tasks like door opening, light switching on/off can be done via blueprints and I agree with this. To a gameplay I was rather referring as AI, game logic and the likes. Not to very trivial tasks as opening/closing door.
[/]
So you contradict yourself.
[=;129511]
If I have option a - run 200% faster (at least) and option b - run 200% slower (at best), I use option a - every time.
C# doesn’t give you anything, takes virtually everything from you. Why would I want that?
[/]
Clearly, you do not use the fastest option every time, and for good reason. Guess what a large part of any game consists of? Trivial stuff like that. Not to mention you can do a lot less trivial things in blueprints and get away with it, but I won’t even try to convince you of that.
[=;129511]
C# doesn’t give you anything, takes virtually everything from you. Why would I want that?
[/]
You answered your own question. Just substitute C# with blueprints, which both serve the same purpose.