Why C++ for Unreal 4?

[=;134438]
I’m in AAA industry not in mobile that’s why I would never ever drive my Ferrari in such place. It is simply not my kind of place, as I’m considering myself and the work I do as AAA and not mobile as the picture shows.
[/]

Good for you. How many of the rest of us are making AAA games? I for one am definitely not. I don’t have millions of dollars to throw around and I likely never will. That probably describes most of the people here.

[=;134488]
P.S.
I’ve been using C++ for over a decade now. Nothing beats it, especially in game industry.
[/]

I’ve been using it for something like 16 years and I still think performance is a bad reason to code an indie game in C++. I would probably use C++ for the engine of any sizeable game I make, but it would be for its compatibility with libraries, not for performance. Even then, if the game is sufficiently large, I’d use a scripting engine for game logic.

It’s also worth noting that Carmack once seriously pondered the idea of writing a game engine in Haskell. Not just the scripting stuff, but the whole game. As much as I don’t like to make “appeal to authority” arguments, I would say Carmack probably knows a lot more about performance than you.