Why C++ for Unreal 4?

This thread still going? :stuck_out_tongue: Just chill guys, will have what they want.

Ultimate anwser to quastion: Unreal was written in C++ since it’s creation and since then evolved, thats why it a lot more easier, cheaper and efficient to give access to extending the engine code (because thas what C++ coding is in UE4) which they already did in past with licensed developers, then playing around with another scripting system while having blueprints. Recently scripting was made for easier binding, so community over time will implement and language they like, maybe even revive UnrealScript. So i don’t see point of those wall text battles, if they don’t appreciate C++, then whatever, leave them be.