Why C++ for Unreal 4?

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In order to know what that does, you need to know:
-the types of a, b and c
-how + is defined for b and c
-how = is defined for the result of + and a
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Actually it’s just:

  1. Learning the api - no matter what language you use
  2. If the code is well written then it should be obvious what + does, and names should point you to the type at once. If you are a good c++ coder, and you use good c++ code, your example isn’t an issue.