Why C++ for Unreal 4?

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Well nothing really wrong with that. If you tried to code game in CryEngine, where they don’t use macros, custom compilation tool-chain and rely on STL, you would now build altar, temple and shrine to Epic Coders who invented this entire thing, and you would make sacrifices every day to thank them :D.
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I never said that there is a problem with macros, I was just point out the reason for the easy transition from UnrealScript. I’m fundamentally a C/C++ programmer, so none of that scares me.