[=Serapth;19149]
Out of curiosity, what kind of load times are you talking about here? With a SSD and 8GB of RAM ( probably the two most determining factors for load time ) on Win8.1, it takes about 9 seconds to load the Strategy demo, then another 3 or so seconds to perform in editor actions. It’s annoying, but certainly no major loss of productivity. What time frame are you seeing to load a level without a SSD?
What’s actually killing my Unreal usage is CPU usage. The Unreal Editor is seemingly designed to max out one core. On a desktop this is no big deal, but I do the majority of my work while out and about. If I am not near a plug, that simply means no Unreal work for me. On my primary laptop, I am lucky to get an hour and a half on battery. On my Macbook Air, I get a whopping 31 minutes from full battery to dead! For comparison, I could run Unity on that machine for about 5 hours on battery, and about 4 on my PC machine.
Fortunately Unreal have acknowledged the issue and are hopefully working to fix it.
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Yeah UnrealEd sends my fan into overdrive. I noticed a friend of mine doesn’t have this problem because he’s water cooled ![]()
Let’s see, sometimes it appears to take quite awhile for this Editor to startup if I don’t give it a default project. I’m not home right now so I don’t have the numbers. Sometimes it can take 2 mins or so. But if I’m on a roll then it might only take 20-30 secs.
I’m pretty thrilled at how nice Blueprint is though. Will probably only do the bare minimum in C++ and do everything possible in Blueprint.