Why C++ for Unreal 4?

[=;18573]
To some it doesn’t, to some who actually want to do more than just bare minimum and are not afraid to put sweat and blood into it, it does matter a lot.
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The only thing I would put that much effort into is my own language, I simply use other peoples languages and never contribute to their betterment, though UScript and Blueprint I did/do make that effort because C++ is less important to me as a gameplay programmer. I just fail to see your argument anymore, youre saying C++ is better because its an industry standard yet APIs are all over the place and never adhere to any single standard, web technology is very pervasive in todays industry and there are alot of programmers who know multiple languages, languages that VS doesnt support. I personally love Sublime Text it is super fast and whilst it might not be considered an IDE it is better off for it, for the reasons you mention and more, VS has always been slow even before the C# additions I guess this just made it worse so you just gave us an extra point against using C++ with VS.

I hope youre actually as good a programmer as you make out, I’ll be looking forward to seeing your AAA title. In the mean time I must return to vector calculus and player physics, its alittle slow going because of C++ even though my maths is decent.

[=;18569]
To be honest I also would prefer some other languague instead of C++. Header files drive my crazy, no built in reflection system also doesn’t help, some of syntax is just atrocious compares to C# (lambdas), lack of LINQ for collections browsing also can be PITA.

Important thing to realize that for gameplay programming we only use small subset of C++ functionality. If you are pro you can get all the power, but if you are not, can still produce working code without known any of more esoteric functionality of C++.
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All off this, well said Its great to hear that. For me if we know C++'s weaknesses we might be able to improve on it in the future rather than just accepting blindly, C++ has come along way just since I originally began using it but in comparison UScript came further but C++ has made alot of headway the past few years and is looking to improve more. C++ just seemed to stagnate for awhile there.