Why C++ for Unreal 4?

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I’m glad we can all agree that the engine should be re-written in Fortran.

I’ve been doing C/C++ for roughly 20 years, it’s not that people are unwilling to learn C++, most of us who want other language options already have extensive experience with C/C++. We just don’t prefer it for game logic, that’s it. I personally much prefer flavors of LISP, Haskell, Scheme, etc, because those are the languages I can work the fastest in, not C++.

Time is the most valuable thing in my life, and anything that saves it is important to me. I’ll sacrifice 1% performance for it.
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Couldn’t agree more…