Why C++ for Unreal 4?

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One thing I don’t see people mentioning, I like how I can use Visual directly with the Engine w/o additional plugins. In sharp comparison, if I want to debug Unity I have to run Monodevelop. If you want to fully support Visual with Unity you have to pay extra for a .
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I don’t know what you exactly mean, but debugging works without any , you actully needed to see where your code crashes