[=;17996]
Games to be specific,
P.S.
The only sources on C++ you need:
- Bjarne Stroustrup - Programming: Principles and Practice Using C++
- Bjarne Stroustrup - The C++ programming Language 4th edition
- Andrei Alexandrescu - Template metaprogramming
In that order, study them, and you’ll will be flying.
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Wow you totally missed the point of me easing into that post didnt you, I knew someone would be offended. None of those will tell me about UE4 C++ in specific so I have to learn 2 fold, which Im not complaining about by the way! For Engines Im not going to argue but as a gameplay programmer I feel the language complexities and learning new languages is a huge barrier holding me back which is why Blueprint is great since it focuses on math and not syntax but ofcoarse as always thats glossed over and I get called a noob. For an industry where things change all the time we do tend to find ourselves locking things down, if it wernt for the great physicists challenging the status quo we wouldnt be where we are today, I’ll leave you with that thought because you continue your religious mantra (Im used to dealing with zealots).
Basically I dont feel bound by an underlying language, engineers might need to do that but honestly thats why I use third party engines, because I want to make games not the technology and Im sure there are people wanting to make technology so more power to them. I just hope they dont get caught up in making technology to lose sight of what it was they wanting to do to begin with. I agree with eblade too, any language can be used poorly that even includes visual languages, my goal is to make people aware that game design actually goes outside the bounds of any programming language and runs much deeper in the fabric of the cosmos and that mathematical concepts transcend syntax.