Assuming you don’t want navigation built considering these procedural meshes try:
SelectionProceduralMesh->SetCanEverAffectNavigation(false);
or change the setting in your derived BP and see if it helps.
Assuming you don’t want navigation built considering these procedural meshes try:
SelectionProceduralMesh->SetCanEverAffectNavigation(false);
or change the setting in your derived BP and see if it helps.