Why are the new TRS Gizmos in 5.4 so bad?

So you just haven’t read the post? Let me make TL;DR just for you:

  1. There’s no point of having a transform option which doesn’t require user to have mouse cursor on top of a gizmo handle to use if it requires the user to move the mouse cursor over the gizmo handle to activate it first.

  2. There’s no point in using a software with late 90’s design of transform gizmos, which was then acquired by a corporation known for minimizing development expenses and maximizing pricing, as a direct reference of what a modern 3D object transformation scheme in a state of art software should look in a third decade of 21st century.

Bottom line is that current UE5 gizmos are pretty bad, so there was a light of a hope when I saw new gizmos are being worked on. You can imagine my surprise when I found out the new ones are somehow even worse than the current ones. A feat I previously thought was impossible.

3 Likes