yes of course haha, thats always the first thing I check!!! Ok here is something interesting, maybe you guys can help me out. When I looked at the component part of my pawn, yes I noticed now that the Mass in KG is 109kg. However it is greyed out so I can’t change it, and it says “because this is computed, it cannot be set directly. See mass scale to modify the mass value.” So when I type in the filter , I find “Mass Scale” and it is equal to 1. So my question is, why did unreal set the mass on its own to 109 kg, and what would I do to the Mass scale to make it make things more realistic? Sorry for all the questions guys, I’m still learning so much everyday!!!