Why are my projectiles passing through my mesh floor?

I used to have that problem allot. Along with a ton of other problems, like the projectiles sponging, or glitching movement when they spawn in, all kinds of things. In addition the simulate hit felt extremely buggy. What I have moved over to now is having my projectiles use a line trace on them, That way the hit is less buggy. I just put an arrow on my Rocket in this case, and angled it slightly down about 10 degrees so that it would be able to hit the ground and not trigger the initial spawn hit clause. I Used 3, so I could get to either side as well, rolls always go to the attacker… XD.