Hi guys, im putting a map together, i have joined items together (merged items) to make a longer wall or larger floor tile. But i noticed when i zoom out a bit it all distort? When i add items singularly it seems ok but is a massive job to do that way.
Is there a way around this or have i not set something correct?
Did you merge them in your modeling software or with unreal? If you used ue, what merging method did you use? It could be a normals issue.
And most importantly, are you shaping each individual triangle specifically in this way, to give the feeling of a pattern? Because in that case you can easily get a texture with that pattern to avoid unnecessary geometry.
If they are all distinct geometries, I misunderstood the problem, however if you made them in array, check that you have set the array correctly. It seems to be a constant offset problem on the z-axis.
@2DNED
It can be LOD too… (Level Of Detal)
Did you generated LOD automacticly when you exported the meshes?
Hi guys, i Merged the items in UE to make 1 item rather than 12 panels.
Did this resolve the issue for you, 2D?
Yes it did, i changed LOD 0 to 1 and sorted it
Thank you.
There are several reasons why items may distort, including improper scaling, resolution problems, or mismatched aspect ratios. Distortion can also be caused by low-quality images or incorrect file formats. When resizing, ensure that the dimensions and proportions are consistent. It is also possible to experience problems due to hardware limitations or software glitches. To ensure clarity, always use high-resolution assets.
Good deal! Have a great week!
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