Why are my blueprints missing nodes after migrating them?

I guess this is less of a problem if you use C++ code instead of blueprints as you will most likely just get compile errors you can trace and then fix. Correct me if I’m wrong.

I enjoy coding, but Blueprints are really fast and fun so it would be nice to have the version conversion check for incompatible blueprints. Maybe a list of blueprints that might have issues (ideally with references to specific nodes and so on), and perhaps eventually auto-correction options or at least an interactive link-list for the converted project that allows you to jump to the problem points and fix them manually.