I created very simple model in Blender (2.70). Added several bones and 10 frames of animation.
[Blender sources and exported fbx here][1]
In blender it looks like this:
After exporting to FBX and importing it to U4 I got strange results on render. It seems that my bones are not translated properly. Animation has either rotation and location properly set (at least I hope so):
It renders properly only when I set “Translation retargeting” to “Skeleton” instead of “Animation”:
Can somebody tell me, why my bones are incorrectly rendered on “Animation”? Should I export the model in a special way? Should I take something important into consideration?
Any hint is much appreciated.