I have a similar issue (scene outliner full of ‘deleted actor’) and like you not all actors spawned leave this behind.
I spawn them with GetWorld()->SpawnActor and later I call Destroy() on them.
I don’t know why
I have a similar issue (scene outliner full of ‘deleted actor’) and like you not all actors spawned leave this behind.
I spawn them with GetWorld()->SpawnActor and later I call Destroy() on them.
I don’t know why