Are the 10K vertices for a static or skeletal mesh asset, because a skeletal mesh mesh is going to be more expensive in terms of size… Also, 10K is a pretty high count for any mobile asset… I’d say on average, playable characters on mobile should run up to 7.5K (triangles) max and about 3K (triangles) max for enemies. *Triangle count is typically the most accurate count as graphics hardware can generally only draw triangles.
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