i am trying to create a mod where in all i have added is a new arrow. When I test the Mod In the dev Kit it works fine as does as needed. But when i try to test in a single player Actual game situation I get a fatal crash error.
Looks like UnrealEngine is trying to destroy something that doesn’t exist or is null. The stack trace says it is coming from tick function in daycyclemanager.cpp line 62, and you will also be able to look at the unreal engine source code from there.
I would check that function, your pointers, make sure you aren’t deleting anything twice, make sure you use UPROPERTY() for your class member references.