Why 2D might deserve more attention than it is getting

– 2D Collision Detection: Not sure why you think it that way. Can you give a reasoning? I did not have problems with 3D collision yet and I kinda needed for my 3D maps that I will create.

– 2D Rendering: First of all, if you see your 2D images gettin blurry or jumping from normal to blur, it might be because your textures have “Never Stream” off. Turn that on in the properties and you won’t have that problem.

– 2D Volumes: Again, why? I never had problems with them either.

– Reduced Filesize: Thats something one can optimize it himself aswell.

Just my 2 cents. :slight_smile: