Who is sabotaging Epic?

Since about 1-2 years only bad choices have been made for Unreal. The whole Fab crap and others. so I wonder who is the saboteur here?

A portion of it is down to economics of paying server costs for all the platforms and teams and consolidating them to lower costs. With the goal of trying provide a unified experience, this allows for product design changes to move faster and have broader reach via percolation of UX into consolidated platforms. Ideally that would be the holy grail, but to do it all in one go is pretty ambitious and a hard problem to solve. I normally would do it chunk by chunk and a time, but maybe various people were on time limit to make this happen for all platforms by a deadline to meet KPIs. I’m pretty sure everyone internally is on board to make the greatest product they can, but I can imagine even with the best planning and visibility into all platforms, new design problems will arise as they are tackling the issues. A lot of that then comes down to how many people internally actually has systems design/infra achitect experience.

When reconciling that many platforms at once, I think you’ll end up in one of two scenarios.

  1. More stable but super long beta cycle. People will be reluctant to beta test for you or move over when the legacy works.
  2. Lowest common denominator.

Because FAB involved payments and there was rush to consolidate that first, it became the latter, just to say it’s released and to deprecate the other platforms.

I wouldn’t say that it’s a bad choice by any means but, I’d probably be on the boat of poorly executed or communicated. I think if it was in the state it was in and had to be released, with better transparency and community feedback, the release could have been done better with more grace. There may be other topics that you may consider bad choices but without details I don’t want to speculate on what those may be.

I’m sure FAB will only get better from this point on. I have some good ideas on how to make it better too in the state it’s currently in with an easy to make chrome extension. I’ve posted on reddit and here but it hasn’t gotten much traction yet so I haven’t prioritized on making it yet.

I don’t know how it was before but My impression is that new functionality and enhancements have been priority since 5.0. Each subversion added something new, or changed something, while bugs and inconveniences remain unresolved, plus that documentation is not updated. My suggestion to Epuc is to now focus on these issues firstbefore adding new funtionality and enhancemens, and updating the documentation to the current state.