I’ve just never heard of IsServer before.
Its defined in UKismetSystemLibrary.
bool UKismetSystemLibrary::IsServer(UObject* WorldContextObject)
{
UWorld* World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
return World ? (World->GetNetMode() != NM_Client) : false;
}
Thanks for mentioning that thought, this will help!