This is a cool idea that can have many implementations. Thank you for posting.
Maybe some of you can help me out with my attempt to implement this. My particular project in mind, instead of a whiteboard consists of a glassboard. I’d like to make an animation of a (hand) finger rubbing across a foggy glass wall, (like you were in the shower and writing on the glass walls). Then after some time elapses it slowly fades back to being foggy. On top of that central interface (essentially a glassboard), I’d like to add the rubbing sound and finally, an actual video in the background of something that would revealed only in portions where the fog is cleared.
I’d like to type in text and let the tip of the finger follow the natural way the letters would be made on the wall and for this to be an interactive animation where a player does it himself anyway he wants. It would be like one of those whiteboard promo videos essentially, but glass, fog, and finger. I searched them online and found some decent looking software to customize, but it’s not what I want for my needs.
My background is in Blender, but most limited to modeling/industrial design. I’m currently doing tutorials in Unity for 2D/3D gaming. I have no experience in Unreal Engine, but I really like Unreal’s user interface. I have Unreal on my list after I testing out Unity. So there’s two parts to my project. 1. the board and 2. adding sound and video. Do you think my best route to go is in Blender, Unreal, or some other video editing software out there or a combo? Would this whiteboard script be a good place to start (well after I did all my basic tuturials of Unreal of course).
Thanks for any input, I really would appreciate it and come back with updates if I’m able to make this project.
The Duke nukeem example above video, that game was made in Unreal4?