What could be bad with Subversion?
They have a page for it here: Using SVN as Source Control | Unreal Engine Documentation.
Basically, Unreal Engine projects often contain large binary assets like textures, 3D models, and sound files. SVN is not well-suited for handling these types of files efficiently, as it stores each version separately, which will lead to repository bloat and slow performance over time. Also, SVN’s branching and merging capabilities are not as advanced as some other version control systems like Perforce. Finally, as the project grows, SVN’s performance may degrade, particularly during operations like checkouts, updates, and commits.
We use Perforce at the office and it works really well for us. I think perforce is free if you only have a few seats.
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