Isn’t the vector math for line trace and overlap (for simple collision meshes like sphere or box) very close? Or am i wrong? Because you know, linetrace still uses a collision check, but just on the other actor, not the trigger actor.
If trigger actors collision is something simple like sphere or capsule or box, i dont think there is that much difference (Not enough to completely abandon it and increase the workload twicefold unless its a specific case like in VR i guess)