Which are the slowest frequently applying nodes in Unreal Engine?

The TimerManager who lives on top of everything else. Sometimes you make the decision. Sometimes the manager makes the decision because it does rely on world tick delta. You can give it less or more work to do.

My fav bit about the timer is how it fires multiple updates between the frames. If you ask it to run faster than the framerate, you’d expect these to be distributed evenly but they are not. At which point we’re talking about platform time.