Where/When to apply materials? REVIT > 3DS > UE4

I always do it like that :slight_smile: (rough overview)

in the 3d program:

  1. create mesh
  2. uv map it + create material slots

import the mesh + texture

in the ue4:
1.right click on the texture + create material
2. modify the material -> e.g add specular map, normal, map,…
3. apply it to the material slots -> open the static mesh editor (double click on the mesh in the content browser) - add the material to the slot