Hello,
Resurrecting this thread because I’m curious about this: Why would someone use a UPROPERTY(Transient) UObject Ptr;* as opposed to just UObject Ptr*. It seems like UPROPERTY is used to mark things up and provide the ability for reflection. So you’re able to do things like “DisplayAll” on that property. However, are there other advantages to using UPROPERTY in this case? Does any of the serialization differ in this case?
Thanks.