Where to put damage in BP for enemy and player?

And the collision of the weapon/player?
(something has to collide with the enemy capsule)

weapon and player collision I separate it.


this is the weapon
and the player is ThirdPlayerCharacter Starter Content.

At the Characte_AI you use “Play Anim Montage”.

Try this one instead:

image

unfortunately, it didn’t change anything…

You need to connect the mesh

I do connect the mesh and the result is still the same.